Hello! I'm tried to make a patrol waypoints, but Idk why do function doesn't wanna do paths, writting: Argument 2 missing or nil, but if I will do "InkPortals.Position" Then I will get another error messange: Workspace.InkRobloxian.AI:10: attempt to index nil with 'Position', how do I fix this?
local myHuman = script.Parent:WaitForChild("Humanoid")
local myRoot = script.Parent:WaitForChild("HumanoidRootPart")
local head = script.Parent:WaitForChild("Neck")
local lowerTorso = script.Parent:WaitForChild("Torso")
local clone = script.Parent:Clone()
function walkRandomly(InkPortals)
local path = game:GetService("PathfindingService"):CreatePath()
path:ComputeAsync(myRoot.Position, InkPortals) -- InkPortals.position isn't working as well
local waypoints = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for _, waypoint in ipairs(waypoints) do
myHuman:MoveTo(waypoint.Position)
local timeOut = myHuman.MoveToFinished:Wait(1)
if not timeOut then
print("Got stuck")
myHuman.Jump = true
walkRandomly()
end
end
else
print("Path failed")
wait(1)
walkRandomly()
end
end
function findPath(target)
local path = game:GetService("PathfindingService"):CreatePath()
path:ComputeAsync(myRoot.Position,target.Position)
local waypoints = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for _, waypoint in ipairs(waypoints) do
myHuman:MoveTo(waypoint.Position)
local timeOut = myHuman.MoveToFinished:wait(1)
if not timeOut then
print("Path too long!")
findPath(target)
break
end
if checkSight(target) then
repeat
print("Moving directly to the target")
myHuman:MoveTo(target.Position)
attack(target)
wait(0.1)
if target == nil then
break
elseif target.Parent == nil then
break
end
until checkSight(target) == false or myHuman.Health < 1 or target.Parent.Humanoid.Health < 1
break
end
if (myRoot.Position - waypoints[1].Position).magnitude > 20 then
print("Target has moved, generating new path")
findPath(target)
break
end
end
end
end
local function getPath(destination)
local PathfindingService = game:GetService("PathfindingService")
local pathParams = {
["AgentHeight"] = 6.625,
["AgentRadius"] = 2,
["AgentCanJump"] = false
}
local path = PathfindingService:CreatePath(pathParams)
path:ComputeAsync(myRoot.Position, destination.Position)
return path
end
function checkSight(target)
local ray = Ray.new(myRoot.Position, (target.Position - myRoot.Position).Unit * 40)
local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent})
if hit then
if hit:IsDescendantOf(target.Parent) and math.abs(hit.Position.Y - myRoot.Position.Y) < 3 then
print("I can see the target")
return true
end
end
return false
end
function findTarget()
local dist = 50
local target = nil
local potentialTargets = {}
local seeTargets = {}
for i,v in ipairs(workspace:GetChildren()) do
local human = v:FindFirstChild("Humanoid")
local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
if human and torso and v.Name ~= script.Parent.Name then
if (myRoot.Position - torso.Position).magnitude < dist and human.Health > 0 then
table.insert(potentialTargets,torso)
end
end
end
if #potentialTargets > 0 then
for i,v in ipairs(potentialTargets) do
if checkSight(v) then
table.insert(seeTargets, v)
elseif #seeTargets == 0 and (myRoot.Position - v.Position).magnitude < dist then
target = v
dist = (myRoot.Position - v.Position).magnitude
end
end
end
if #seeTargets > 0 then
dist = 99999
for i,v in ipairs(seeTargets) do
if (myRoot.Position - v.Position).magnitude < dist then
target = v
dist = (myRoot.Position - v.Position).magnitude
end
end
end
return target
end
function attack(target)
if (myRoot.Position - target.Position).magnitude < 5 then
if target.Parent ~= nil then
target.Parent.Humanoid:TakeDamage(100)
end
wait(0.4)
end
end
function died()
wait(5)
clone.Parent = workspace
game:GetService("Debris"):AddItem(script.Parent,0.1)
end
myHuman.Died:Connect(died)
lowerTorso.Touched:Connect(function(obj)
if not obj.Parent:FindFirstChild("Humanoid") then
myHuman.Jump = true
end
end)
function main()
local target = findTarget()
local Animation = script:WaitForChild("Animation")
local Spotting = script:WaitForChild("Spotting")
local humanoid = script.Parent:WaitForChild("Humanoid")
local spot = humanoid:LoadAnimation(Spotting)
local Running = humanoid:LoadAnimation(Animation)
local chasing = 0
if target then
chasing = 1
myHuman.WalkSpeed = 12
findPath(target)
else
chasing = 0
myHuman.WalkSpeed = 3
walkRandomly()
end
end
while wait(0.1) do
if myHuman.Health < 1 then
break
end
main()
end
