Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

I want to make so when the timer reaches a value then it`ll give an item?

Asked by 2 years ago

i have been trying to figure out how to make it so when the timer (game seconds) reaches 50 it`ll clone the sword from server storage and give it to all players untill death or the round ends and i cant figure how to do it


local LobbyMinutes = 0 local LobbySeconds = 25 local tool = game.ServerStorage.ClassicSword local GameMinutes = 0 local GameSeconds = 55 local ReplicatedStorage = game:GetService("ReplicatedStorage") local TimerValues = ReplicatedStorage:WaitForChild("TimerValues") local gameTimer = TimerValues.GameTimer local lobbyTimer = TimerValues.LobbyTimer local TweenService = game:GetService("TweenService") local FadeInfo = TweenInfo.new(1.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) function teleportPlayers(RP,SpawnPart) if RP ~= nil then if SpawnPart ~= nil then RP.CFrame = SpawnPart.CFrame end end end while true do lobbyTimer.Minutes.Value = LobbyMinutes lobbyTimer.Seconds.Value = LobbySeconds repeat wait(1) if lobbyTimer.Seconds.Value > 0 then lobbyTimer.Seconds.Value -= 1 else if lobbyTimer.Minutes.Value > 0 then lobbyTimer.Minutes.Value -= 0 lobbyTimer.Seconds.Value = 50 end end until lobbyTimer.Minutes.Value == 0 and lobbyTimer.Seconds.Value == 0 local mapHolder = game:GetService("ServerStorage").MapHolder local Children = mapHolder:GetChildren() local Index = math.random(1,#Children) local randomInt = Children[Index] local finalMap = mapHolder:FindFirstChild(randomInt.Name):Clone() finalMap.Parent = workspace for _, LocalPlayer in pairs(game:GetService("Players"):GetChildren()) do if LocalPlayer.Character then if LocalPlayer:FindFirstChild('PlayerGui') and LocalPlayer.Character:FindFirstChild('HumanoidRootPart') then local GUI = Instance.new("ScreenGui") GUI.Name = "Fade" GUI.Parent = LocalPlayer.PlayerGui GUI.ResetOnSpawn = false GUI.IgnoreGuiInset = true GUI.Enabled = true local NewValue = Instance.new("BoolValue") NewValue.Name = "Ingame" NewValue.Parent = LocalPlayer.Character NewValue.Value = false local Frame = Instance.new("Frame") Frame.Parent = GUI Frame.BackgroundTransparency = 1 Frame.BackgroundColor3 = Color3.fromRGB(0,0,0) Frame.Visible = true Frame.Size = UDim2.new(1,0,1,0) Frame.Position = UDim2.new(0,0,0,0) local TweenIn = TweenService:Create(Frame,FadeInfo,{BackgroundTransparency = 0}) TweenIn:Play() TweenIn.Completed:Connect(function() teleportPlayers(LocalPlayer.Character.HumanoidRootPart,finalMap:FindFirstChild('SpawnPart')) wait(2) local TweenOut = TweenService:Create(Frame,FadeInfo,{BackgroundTransparency = 1}) TweenOut:Play() TweenOut.Completed:Connect(function() GUI:Destroy() end) end) end end end wait(1.6 + 2) gameTimer.Minutes.Value = GameMinutes gameTimer.Seconds.Value = GameSeconds repeat wait(1) if gameTimer.Seconds.Value > 0 then gameTimer.Seconds.Value -= 1 else if gameTimer.Minutes.Value > 0 then gameTimer.Minutes.Value -= 1 gameTimer.Seconds.Value = 59 end end until gameTimer.Minutes.Value == 0 and gameTimer.Seconds.Value == 0 for _, LocalPlayer in pairs(game:GetService("Players"):GetChildren()) do if LocalPlayer.Character then if LocalPlayer:FindFirstChild('PlayerGui') and LocalPlayer.Character:FindFirstChild('Ingame') then local GUI = Instance.new("ScreenGui") GUI.Name = "Fade" GUI.Parent = LocalPlayer.PlayerGui GUI.ResetOnSpawn = false GUI.IgnoreGuiInset = true GUI.Enabled = true local Frame = Instance.new("Frame") Frame.Parent = GUI Frame.BackgroundTransparency = 1 Frame.BackgroundColor3 = Color3.fromRGB(0,0,0) Frame.Visible = true Frame.Size = UDim2.new(1,0,1,0) Frame.Position = UDim2.new(0,0,0,0) local TweenIn = TweenService:Create(Frame,FadeInfo,{BackgroundTransparency = 0}) TweenIn:Play() TweenIn.Completed:Connect(function() LocalPlayer:LoadCharacter() wait(2) local TweenOut = TweenService:Create(Frame,FadeInfo,{BackgroundTransparency = 1}) TweenOut:Play() TweenOut.Completed:Connect(function() GUI:Destroy() end) end) end end end wait(1.6) finalMap:Destroy() wait(2) end

Answer this question