As the title says, I'm having trouble finding a way to have my datastore automatically update across all servers. Granary1 is an IntValue. I don't really know what else to say as I'm completely new to datastores and trying to learn, but this one's stumped me.
local datastore = game:GetService("DataStoreService") local valueData = datastore:GetDataStore("GranaryStorage") local Granary1 = script.Parent.Grain.Granary1 Granary1.Value = valueData:GetAsync(valueData) Granary1.Changed:Connect(function(Changed) valueData:SetAsync(valueData, Granary1.Value) end)