I have noticed that Handle and ArcHandle returns false for GameProcessedEvent
The problem with this is that because it returns false people on mobile have their screens dragged when they try and drag handles and Handle and ArcHandles make no sense for it to return false since it counts as a GUI how would I have it return true?
UserInputService.InputBegan:Connect(function(Input, GameProcessedEvent) print(GameProcessedEvent) end)
This does not return true as expected but false
theres also another bug where if there ArcHandles and Handles are parented to the same ScreenGui and the same Adornee it shows extra dots for some reason?