Hello, i'm making an aura script, and when character dies, aura dont change parent to character's hand, i don't know what is wrong. Code:
game.Players.PlayerAdded:Connect(function(player) local Aura = game.Lighting.Aura1 player.CharacterAdded:Connect(function(Char) wait(2) while wait() do if player.Strength.Value >= 1000 and script.given.Value == false and script.given2.Value == false then local clonedaura1 = Aura:Clone() clonedaura1.Parent = Char.RightHand local clonedaura2 = Aura:Clone() clonedaura2.Parent = Char.LeftHand script.given.Value = true script.given2.Value = true print("Given") player.Character:WaitForChild("Humanoid").Died:Connect(function() wait(5) clonedaura1.Parent = game.Lighting clonedaura2.Parent = game.Lighting print("died") wait(1) clonedaura1.Parent = Char.RightHand clonedaura2.Parent = Char.LeftHand print("regened") if player.Strength.Value >= 25000 then clonedaura1:Destroy() clonedaura2:Destroy() end end) end end end) end)