local plr = game.Players.LocalPlayer local frame = script.Parent local buttons = {} function createButtons(num) for i = 1, num do local but = Instance.new('TextButton') but.Size = UDim2.new(1,0,0,25) but.Position = UDim2.new(0,0,0,#buttons * but.Size.Y.Offset) but.Parent = frame table.insert(buttons, but) if frame.AbsoluteCanvasSize.Y <= #buttons * but.Size.Y.Offset then frame.CanvasSize = UDim2.new(0,0,0,#buttons * but.Size.Y.Offset) end end end while wait(1) do createButtons(1) end
Trying to make a infinite catalog system, this is an automatic frame but it has no uigridlayout or list in it, any ideas how do i make this work in 3 columns? i have just 1 now.