So the ai's main point is to start moving to the player on start i have tried to debug this and it just dosnt want to be fixed i tried it primitivley
as for saying my user name and my rootpart as said below
local Goal = game.workspace:Findfirstchild("amroni2"):Findfirstchild("HumanoidRootPart").Position
Now that worked but this as below does the same thing but dosnt want to
--local path = PathfindingService:CreatePath()
--path:ComputeAsync(Root.Position, goal)
--local waypoints = path:GetWaypoints()
function movetofire(waypoints)
local Players = game:GetService("Players")
local PathfindingService = game:GetService("PathfindingService")
local distance = 5
local Humanoid = script.Parent:WaitForChild("Humanoid")
local Root = script.Parent:FindFirstChild("HumanoidRootPart")
--local goalval = game.ServerScriptService.Wanted.CURRENTTARGET.Value
for i,v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Humanoid") and v ~= script.Parent and game.Players:GetPlayerFromCharacter(v) then
local character = v
local player = game.Players:GetPlayerFromCharacter(character)
--character.Humanoid.Health = 0
print(character)
local goal = game.Workspace:WaitForChild(player):FindFirstChild("HumanoidRootPart").Position
local path = PathfindingService:CreatePath()
local spawnarea = script.Parent:FindFirstChild("SpawnArea").Position
local num = 0
local MaxDistance =math.random(50,200)
local arrived = false
path:ComputeAsync(Root.Position, goal)
local storage = game.Lighting
local waypoints = path:GetWaypoints()
Root:SetNetworkOwner(nil)
if goal then
for i, waypoint in ipairs(waypoints) do
if (goal - Root.Position).Magnitude > MaxDistance then
Humanoid:MoveTo(waypoint.Position)
else -- Distance from AI is below the maximum distance.
Humanoid.WalkSpeed = 0
arrived = true
end
end
end
--rander= math.random(1,5)
if arrived == true then
if script.Parent:FindFirstChild("SpawnArea") and script.Parent:FindFirstChild("SpawnArea2") then
print("Spawnable")
else
script.Parent:Destroy()
end
local unitnumber = math.random(1,4)
local body = script.Parent.Body
body.Door1.Transparency = 0
body.Door1.CanCollide = true
body.Door2.Transparency = 0
body.Door2.CanCollide = true
body.Door1.Decal.Transparency = 0
body.Door2.Decal.Transparency = 0
local spawnarea = script.Parent:FindFirstChild("SpawnArea2").Position
local clone = storage:FindFirstChild("Police"):FindFirstChild(unitnumber):Clone()
clone.HumanoidRootPart.Position = spawnarea
clone.Parent = game.Workspace.WantedAI
clone.Archivable = false
while true do
unitnumber = math.random(1,4)
if num < 2 then
num = num + 1
if num == 2 then
print("BYE")
print(num)
script.Parent:WaitForChild("SpawnArea"):WaitForChild("Siren"):Stop()
wait(100)
script.Parent:Destroy()
--movetofire:Disconnect()
end
wait(1)
print(num)
local spawnarea = script.Parent:FindFirstChild("SpawnArea").Position
local clone = storage:FindFirstChild("Police"):FindFirstChild(unitnumber):Clone()
clone.HumanoidRootPart.Position = spawnarea
clone.Parent = game.Workspace.WantedAI
clone.Archivable = false
end
end
print("E")
end
end
end
end
while wait() do movetofire() end

1 comment
:(