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How can I enable a script when a player touches a brick?

Asked by 1 year ago
Edited 1 year ago

I'm making a horror game and I have made a script In a text label, Which I have disabled Because I don't want the scripts to instantly start when you join the game. I want it to Get enabled when a player touches a certain part. How can I do this? I have searched in google and Dev forums etc. but I didn't quite find what I needed.

Here is the script I wrote But it Still doesn't work, Is there any other way for me to type it?


local Text = game.StarterGui.ScreenGui.TextLabel local StarterGUI = game.StarterGui local ScreenGUI = game.StarterGui.ScreenGui function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then ScreenGUI.Enabled = true Text.Script.Enabled = true end end script.Parent.Touched:connect(onTouched)
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Coding is case sensitive, so you want to make all your words capitalized correctly. XRed03 17 — 1y

3 answers

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Answered by 1 year ago
Edited 1 year ago

Do this [Make sure screengui is placed in that part. And make sure screengui is disabled and your label is visible.

function touch(hit)

    if game.Players:findFirstChild(hit.Parent.Name) ~= nil then

        player = game.Players[hit.Parent.Name]

        if player.PlayerGui:findFirstChild("here") == nil then -- change here to ur screengui name

            gui = script.Info:clone()

            gui.Parent = player.PlayerGui

            repeat

                wait() 

            until (player.Character.Torso.Position - script.Parent.Position).magnitude > 5

            gui:remove()

        end

    end 

end



script.Parent.Touched:connect(touch)

All these scripts the code in them is to connect the script to start

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Yes I did try that, But It still doesn't work, luka_gamerBro12 0 — 1y
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Yes I did try that, But It still doesn't work I edited the message and put what Script I made, But It still doesn't work. I don't quiet understand that. luka_gamerBro12 0 — 1y
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Try rearranging the code like put all the locals after my script of code, the code that I showed you is simply when a player touches part it activates the code theking66hayday 841 — 1y
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is there any errors btw theking66hayday 841 — 1y
View all comments (9 more)
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Here's How I typed it but It still doesn't work, Did I do something wrong? luka_gamerBro12 0 — 1y
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No there is no error, Also Do you mean I put the locals in "--ur code's' place? Because I tried that and It still didn't work. Am I typing it wrong or something, I don't quiet understand. luka_gamerBro12 0 — 1y
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I will try it in my studio rn theking66hayday 841 — 1y
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I updated the awnser try it theking66hayday 841 — 1y
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It says "Info is not a valid member of Script". luka_gamerBro12 0 — 1y
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change info to the name if your screengui theking66hayday 841 — 1y
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of* theking66hayday 841 — 1y
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It works by showing the GUI But there is one problem, It does clone The ScreenGUI and even the script. But when I touch the part, The script already ended. How can I do it so like when it gets touched THEN it Starts. luka_gamerBro12 0 — 1y
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try getting rid of the gui:remove() part and make sure there are the right amount of ends. If it doesn't work I will try tomorrow getting it to work. theking66hayday 841 — 1y
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Answered by
ultrabug 306 Moderation Voter
1 year ago

You actually can't enable/disable a script once the game starts with the properties, it just determines if it will be enabled or disabled once the game does start.

Instead, I think you might want to consider just having the script you want to enable have a function that only get's called when the part get's touched? If the script had like a loop or something that you want to run after the part get's touched you could have the touched function set a bool value to true and let the loop run from there.


local enable = false --bool value for if the loop is enabled part.Touched:Connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h~=nil then enabled = true --set enabled to true, which would let a loop run --alternatively if the script just needed to do something once you could just call a function here script() end end) while (enabled == true) do --whatever the loop you had in the other script did end function script() --whatever the script needs to do end

I think this would be a much cleaner way to go about solving your problem then trying to enable/disable scripts, and I hope it helps!

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Answered by 1 year ago
Edited 1 year ago

You can't really run a script after enabling it. While the other 2 answers will work, here's another way. You can use the loadstring() global function. What it does is the string in the parameter of the function will be converted into a function. And if you run that function, it will actually do something. For example:

local printSomething = loadstring("print('Something')")
printSomething() -- prints "Something"

So the solution for this method is to type the quotation marks inside the parameter first, then inside the quotation marks, paste your code, and call it as a function.

local doCode = loadstring(" paste your code here ")
doCode()

But it's not recommended to enable this function because hackers can easily run a hack module in your game using that function.

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