If the title doesn't explain it properly, if I have the Vector2 position of a part and if the mouse was at the same Vector2 position as the part, then Mouse.Hit.p would be the answer. I hope you see what I mean.
COMMUNITY QUESTION
How do I get Mouse.Hit.p, but for a part?
1 answer
You can use Mouse.Target to check if the player's mouse is pointing at a specific part.
while task.wait() do
if Mouse.Target == TargetPart then -- TargetPart is a BasePart in the workspace
print("Player's Mouse has found the TargetPart. Mouse Position: (" .. Mouse.Hit.Position .. ") TargetPart Position: (" .. Mouse.Target.Position .. ")")
end
end
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