Im making emote menu but when i press "1" to stop the animation it wont stop.
-- Variables --
local UserInputService = game:GetService("UserInputService")
local Anim1 = script.Emote1
UserInputService.InputBegan:Connect(function(input)
-- Emote 1 --
if input.KeyCode == Enum.KeyCode.One then
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local Gui = Player.PlayerGui:WaitForChild("EmoteMenu")
local Emote1 = Humanoid:LoadAnimation(Anim1)
if Gui.Main.Visible == true then
script.EmotePlaying.Value = true
Gui.Main.Visible = false game.ReplicatedStorage.EmoteMenu.UsedEmote1:FireServer(game.Players.LocalPlayer)
Emote1:Play()
Humanoid.WalkSpeed = 4
wait(6.7)
Emote1:Stop()
Humanoid.WalkSpeed = 26
script.EmotePlaying.Value = false
-- Stop Emote
elseif script.EmotePlaying.Value == true then
Humanoid.WalkSpeed = 26
Emote1:Stop()
script.EmotePlaying.Value = false
if Character.HumanoidRootPart:FindFirstChild("Sound1") then
Character.HumanoidRootPart.Sound1:Destroy()
end
end
end
end)

3 comments
Not working because It finds Humanoid when you press One, and the line is above that.
then define humaoid above it. sorry!
and character and player