This is sort of hard to explain, let's say i want a part to teleport to the arm of the player, but on It's side, if i set the part's position to the player's arm position, the part will be inside the arm
Of course i could move it a little to the side, that way it would be on the surface of the arm, yet this is inconsistent because if the character is bigger, the arm would be bigger, and the part would stop to be on the surface of the arm again.
Is there something i can do to detect the surface position of a part?
I hope i explained myself correctly, i wish i could provide a visual example to better explain myself but I can't post pictures.

2 comments
It's time for you to learn cframing
Yea, i have a basic understanding of cframing, but mastering it would help me alot!