local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local animator = hum:WaitForChild("Animator")
local animate = char:WaitForChild("Animate")
local ui = game:GetService("UserInputService")
local crawlin = false
ui.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift and crawlin == false then
crawlin = true
hum.WalkSpeed = 10
hum.JumpPower = 25
animate.walk.WalkAnim.AnimationId = "rbxassetid://10912465913" --action priority
animate.idle.Animation1.AnimationId = "rbxassetid://10918439489" --idle priority
animate.idle.Animation2.AnimationId = "rbxassetid://10918439489" --idle priority
elseif input.KeyCode == Enum.KeyCode.LeftShift and crawlin == true then
crawlin = false
hum.WalkSpeed = 16
hum.JumpPower = 50
animate.walk.WalkAnim.AnimationId = "rbxassetid://180426354" --action priority
animate.idle.Animation1.AnimationId = "rbxassetid://180435571" --idle priority
animate.idle.Animation2.AnimationId = "rbxassetid://180435792" --idle priority
end
end)
While it does work, there's a slight issue. When "Shift" is pressed, the animation doesn't play instantly until the player moves. In addition, if the player is walking and pressed shift, the animation wouldn't work until they have stopped. Same thing happens when the player is crawling and presses shift. I want my crawl to look like the one in Flee The Facility on Roblox if it helps, any help is appreciated!

1 comment
if you want me to elaborate more on my answer I can