I made a tool Inside of a custom rig, what the tool does Is that It forever plays a animation which creates a AoE that slows down enemies (Currently working on It) the problem Is that tool.Activate just [bleep]ing won't fire
Notes: The script Is a server script The ability Is Inside of the custom rig The tool has RequireHandle disabled (Including ManualActivation)
Script:
local Tool = script.Parent
local Debounce = false
Tool.Activated:Connect(function()
if not Debounce then
Debounce = true
print("Ello there :)")
local JUMPSCAREMOMMENTLOL = Tool.Parent.Humanoid:FindFirstChild("Animator"):LoadAnimation(Tool.Animation)
JUMPSCAREMOMMENTLOL:Play()
local JUMPSCARE = Instance.new("Part",game.Workspace)
game:GetService("Debris"):AddItem(JUMPSCARE,5)
JUMPSCARE.Position = Tool.Parent.Torso.Position
JUMPSCARE.Anchored = true
JUMPSCARE.CanCollide = false
JUMPSCARE.Transparency = 0.5
JUMPSCARE.Shape = Enum.PartType.Ball
JUMPSCARE.Size = Vector3.new(106.151, 106.151, 106.151)
wait(5)
Debounce = false
end
end)
