I made a tool Inside of a custom rig, what the tool does Is that It forever plays a animation which creates a AoE that slows down enemies (Currently working on It) the problem Is that tool.Activate just [bleep]ing won't fire
Notes: The script Is a server script The ability Is Inside of the custom rig The tool has RequireHandle disabled (Including ManualActivation)
Script:
local Tool = script.Parent local Debounce = false Tool.Activated:Connect(function() if not Debounce then Debounce = true print("Ello there :)") local JUMPSCAREMOMMENTLOL = Tool.Parent.Humanoid:FindFirstChild("Animator"):LoadAnimation(Tool.Animation) JUMPSCAREMOMMENTLOL:Play() local JUMPSCARE = Instance.new("Part",game.Workspace) game:GetService("Debris"):AddItem(JUMPSCARE,5) JUMPSCARE.Position = Tool.Parent.Torso.Position JUMPSCARE.Anchored = true JUMPSCARE.CanCollide = false JUMPSCARE.Transparency = 0.5 JUMPSCARE.Shape = Enum.PartType.Ball JUMPSCARE.Size = Vector3.new(106.151, 106.151, 106.151) wait(5) Debounce = false end end)