game.Players.PlayerAdded:connect(function (player) repeat wait() until player.Character function chat (msg) if msg:lower() == "/f" then pn = player.Name char = player.Character

		if char:FindFirstChild("Left Arm") then
			char:FindFirstChild("Left Arm"):remove()
		end
		if char:FindFirstChild("Right Arm") then
			char:FindFirstChild("Right Arm"):remove()
		end
		if char:FindFirstChild("Left Leg") then
			char:FindFirstChild("Left Leg"):remove()
		end
		if char:FindFirstChild("Right Leg") then
			char:FindFirstChild("Right Leg"):remove()
		end
		if char:FindFirstChild("zarm") then
			char:FindFirstChild("zarm"):remove()
		end
		if char:FindFirstChild("zarm") then
			char:FindFirstChild("zarm"):remove()
		end
		if char:FindFirstChild("Left Arm") == nil then
			a = Instance.new("Part")
			a.Size = Vector3.new(1, 2, 1)
			a.FormFactor = "Symmetric"
			a.CanCollide = false
			a.Anchored = false
			a.BottomSurface = "Inlet"
			a.TopSurface = "Studs"
			a.Name = "Left Arm"
			a.Parent = char
			z = tostring(char["Body Colors"].LeftArmColor)
			a.BrickColor = BrickColor.new(z)
			m = Instance.new("Motor6D")
			m.Parent = char.Torso
			m.Name = "Left Shoulder"
			m.Part0 = char.Torso
			m.Part1 = a
			m.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			m.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		end
		if char:FindFirstChild("Right Arm") == nil then
			a = Instance.new("Part")
			a.Size = Vector3.new(1, 2, 1)
			a.FormFactor = "Symmetric"
			a.CanCollide = false
			a.Anchored = false
			a.BottomSurface = "Inlet"
			a.TopSurface = "Studs"
			a.Name = "Right Arm"
			a.Parent = char
			z = tostring(char["Body Colors"].RightArmColor)
			a.BrickColor = BrickColor.new(z)
			m = Instance.new("Motor6D")
			m.Parent = char.Torso
			m.Name = "Right Shoulder"
			m.Part0 = char.Torso
			m.Part1 = a
			m.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			m.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		end
		if char:FindFirstChild("Left Leg") == nil then
			a = Instance.new("Part")
			a.Size = Vector3.new(1, 2, 1)
			a.FormFactor = "Symmetric"
			a.CanCollide = false
			a.Anchored = false
			a.BottomSurface = "Inlet"
			a.TopSurface = "Studs"
			a.Name = "Left Leg"
			a.Parent = char
			z = tostring(char["Body Colors"].LeftLegColor)
			a.BrickColor = BrickColor.new(z)
			m = Instance.new("Motor6D")
			m.Parent = char.Torso
			m.Name = "Left Hip"
			m.Part0 = char.Torso
			m.Part1 = a
			m.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			m.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		end
		if char:FindFirstChild("Right Leg") == nil then
			a = Instance.new("Part")
			a.Size = Vector3.new(1, 2, 1)
			a.FormFactor = "Symmetric"
			a.CanCollide = false
			a.Anchored = false
			a.BottomSurface = "Inlet"
			a.TopSurface = "Studs"
			a.Name = "Right Leg"
			a.Parent = char
			z = tostring(char["Body Colors"].RightLegColor)
			a.BrickColor = BrickColor.new(z)
			m = Instance.new("Motor6D")
			m.Parent = char.Torso
			m.Name = "Right Hip"
			m.Part0 = char.Torso
			m.Part1 = a
			m.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			m.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		end
	end
end
player.Chatted:connect(chat)

end)