game.Players.PlayerAdded:connect(function (player) repeat wait() until player.Character function chat (msg) if msg:lower() == "/f" then pn = player.Name char = player.Character
if char:FindFirstChild("Left Arm") then
char:FindFirstChild("Left Arm"):remove()
end
if char:FindFirstChild("Right Arm") then
char:FindFirstChild("Right Arm"):remove()
end
if char:FindFirstChild("Left Leg") then
char:FindFirstChild("Left Leg"):remove()
end
if char:FindFirstChild("Right Leg") then
char:FindFirstChild("Right Leg"):remove()
end
if char:FindFirstChild("zarm") then
char:FindFirstChild("zarm"):remove()
end
if char:FindFirstChild("zarm") then
char:FindFirstChild("zarm"):remove()
end
if char:FindFirstChild("Left Arm") == nil then
a = Instance.new("Part")
a.Size = Vector3.new(1, 2, 1)
a.FormFactor = "Symmetric"
a.CanCollide = false
a.Anchored = false
a.BottomSurface = "Inlet"
a.TopSurface = "Studs"
a.Name = "Left Arm"
a.Parent = char
z = tostring(char["Body Colors"].LeftArmColor)
a.BrickColor = BrickColor.new(z)
m = Instance.new("Motor6D")
m.Parent = char.Torso
m.Name = "Left Shoulder"
m.Part0 = char.Torso
m.Part1 = a
m.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
m.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
end
if char:FindFirstChild("Right Arm") == nil then
a = Instance.new("Part")
a.Size = Vector3.new(1, 2, 1)
a.FormFactor = "Symmetric"
a.CanCollide = false
a.Anchored = false
a.BottomSurface = "Inlet"
a.TopSurface = "Studs"
a.Name = "Right Arm"
a.Parent = char
z = tostring(char["Body Colors"].RightArmColor)
a.BrickColor = BrickColor.new(z)
m = Instance.new("Motor6D")
m.Parent = char.Torso
m.Name = "Right Shoulder"
m.Part0 = char.Torso
m.Part1 = a
m.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
m.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
end
if char:FindFirstChild("Left Leg") == nil then
a = Instance.new("Part")
a.Size = Vector3.new(1, 2, 1)
a.FormFactor = "Symmetric"
a.CanCollide = false
a.Anchored = false
a.BottomSurface = "Inlet"
a.TopSurface = "Studs"
a.Name = "Left Leg"
a.Parent = char
z = tostring(char["Body Colors"].LeftLegColor)
a.BrickColor = BrickColor.new(z)
m = Instance.new("Motor6D")
m.Parent = char.Torso
m.Name = "Left Hip"
m.Part0 = char.Torso
m.Part1 = a
m.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
m.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
end
if char:FindFirstChild("Right Leg") == nil then
a = Instance.new("Part")
a.Size = Vector3.new(1, 2, 1)
a.FormFactor = "Symmetric"
a.CanCollide = false
a.Anchored = false
a.BottomSurface = "Inlet"
a.TopSurface = "Studs"
a.Name = "Right Leg"
a.Parent = char
z = tostring(char["Body Colors"].RightLegColor)
a.BrickColor = BrickColor.new(z)
m = Instance.new("Motor6D")
m.Parent = char.Torso
m.Name = "Right Hip"
m.Part0 = char.Torso
m.Part1 = a
m.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
m.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
end
end
end
player.Chatted:connect(chat)
end)
