local PlayerManager = require(script.Parent.Parent.PlayerManager)
local Button = {}
Button.__index = Button
function Button.new(tycoon, part)
local self = setmetatable({}, Button)
self.Tycoon = tycoon
self.Instance = part
return self
end
function Button:Init()
self.Prompt = self:CreatePrompt()
self.Prompt.Triggered:Connect(function(...)
self:Press(...)
end)
end
function Button:CreatePrompt()
local prompt = Instance.new("ProximityPrompt")
prompt.HoldDuration = 0.5
prompt.ActionText = self.Instance:GetAttribute("Display")
prompt.ObjectText = "$" .. self.Instance:GetAttribute("Cost")
prompt.Parent = self.Instance
return prompt
end
function Button:Press(player)
local id = self.Instance:GetAttribute("Id")
local cost = self.Instance:GetAttribute("Cost")
local money = PlayerManager.GetMoney(player)
if player == self.Tycoon.Owner and money >= cost then
PlayerManager.SetMoney(player, money - cost)
self.Tycoon:PublishTopic("Button", id)
self.Instance:Destroy()
end
end
return Button
COMMUNITY QUESTION
How do I make my proximity prompt compatible with mobile?
1 answer
Proximity prompt is automatically compatible for mobile players and desktop users. for Mobile players they have to click the proximity prompt as for desktop users they can click a letter on keyboard or click it with their mouse.
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