Ad
Log in to vote
0

How do i make a touch event ono the drooling zombie?

Asked by 25 days ago

I have no idea how to do this, i put a script in the drooling zombie model and all the parts like the arms and all but it still doesn't work

I tried to make it so that it jumpscares via replicated storage and debounce is a 5 second timer, I'm just not sure why its not working

` local JumpscareEvent = game.ReplicatedStorage.JScareEvent local Debounce = false

script.Parent.Touched:Connect(function(hit)

if hit.Parent.Head:FindFirstChild("Humanoid") then

    if Debounce == false then
        Debounce = true

        local Player = game.Players:GetPlayerFromCharacter(hit.Parent)

        JumpscareEvent:FireClient(Player)
        wait(5)
        Debounce = false
    end
end

end)`

2 answers

Log in to vote
0
Answered by
OhManXDXD 445 Moderation Voter
25 days ago

You're looking for the Humanoid in the character's head, when you should be looking for it in the character itself.

local JumpscareEvent = game.ReplicatedStorage.JScareEvent
local Debounce = false

script.Parent.Touched:Connect(function(hit)
  if hit.Parent:FindFirstChild("Humanoid") then
    if Debounce == false then
      Debounce = true

      local Player = game.Players:GetPlayerFromCharacter(hit.Parent)

      JumpscareEvent:FireClient(Player)
      wait(5)
      Debounce = false
    end
  end
end)
0
I dont think this works, i put the script in the zombie but its not working, it says this in output 11:11:27.175 Touched is not a valid member of Model "Workspace.LockedRoom.Zombie" - Server - Script:4 RICHKINGREMMIXCLUB 0 — 24d
Ad
Log in to vote
0
Answered by 23 days ago
Edited 23 days ago

Place the script inside a basepart of the zombie, or change script.Parent to script.parent:FindFirstChild().

TBH i would recommend making an invisible Hitbox and weld it to the humanoidrootpart of the zombie

Touched is an event of 'BaseParts', not models.

Also, the Humanoid exists as a child of the model itself, not the head.

local jumpscareevent = game.ReplicatedStorage.JScareEvent -- path to event here

local hitbox = script.Parent:FindFirstChild("Hitbox") --put your path to hitbox here
local cd = --your cd
local debounce = false

hitbox.Touched:Connect(function(hit)

if hit.Parent:FindFirstChild("Humanoid") and debounce == false then
    debounce = true
    local plr = game.Players:GetPlayerFromCharacter(hit.Parent)

    jumpscareevent:FireClient(plr)
    task.wait(cd)
    debounce = false
end)

Answer this question