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How would I be able to give player a kill on leaderboard with this script>?

Asked by 1 year ago
Edited 1 year ago

I got this nifty little script for my tool, and modified it a little to match my preferences. Only problem with the gear is that it doesn't give the player a kill after ending another players life. Any ideas? I tested it with an NPC, and 2 players, but doesn't bump the kill count. Thank you!

~~~~~~~~~~~~~~~~~

local tool = script.Parent

local canDamage = false

local function onTouch(otherPart)

local humanoid = otherPart.Parent:FindFirstChild("Humanoid")

if not humanoid then 
    return 
end
if humanoid.Parent ~= tool.Parent and canDamage then 

        humanoid:TakeDamage(100)
else
    return
end
canDamage = false
end

local RESET_SECONDS = .8
local isTouched = false  -- Declare debounce variable

local function slash()

if not isTouched then  -- Check that debounce variable is not true
    isTouched = true  -- Set variable to true

    local str = Instance.new("StringValue")
    str.Name = "toolanim"
    str.Value = "Slash" 
    str.Parent = tool
    canDamage = true

    wait(RESET_SECONDS)  -- Wait for reset time duration
    isTouched = false  -- Reset variable to false
    print("slash")

    end

end

tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)

~~~~~~~~~~~~~~~~~

1 answer

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Answered by 1 year ago
Edited 1 year ago

just add a check for leaderstats and increase the value

local plr = game.Players:GetPlayerFromCharacter(tool.Parent) or tool.Parent.Parent -- if tool is equipped parent will be character, if tool is not equipped parent will be backpack and backpack is parented to the player

if plr then
    local stats = plr:FindFirstChild("leaderstats")
    if stats then
        local kills = stats.Kills -- or whatever the kills are
        kills.Value += 1
    end
end

BTW this would be in the part of your script after the humanoid took 100 Damage

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