In my game I'm trying to detect when the characters JumpPower changes so I used the .Changed event. No matter what I do I cant make this event work with any specific humanoid properties. Here is the current script I have that doesn't work.
wait(0.1)
local humanoid = script.Parent:FindFirstChild("Humanoid")
local jumppower = humanoid:FindFirstChild("JumpPower")
jumppower.Changed:Connect(function(stat)
print(stat)
end)

1 comment
BTW this script is inside (starter character scripts)