So I have this really basic anti-cheat here but the problem is that when the player walks up to where the proximity prompt will appear but, it will false ban the player since the proximity prompt creates a new GUI so I was wondering if there is a way to not detect the proximity prompt GUI from creating itself
line 59 to 62
code:
local function KickPlayer()
replicatedstorage.RemoteEvent:FireServer() --basically just fires a remote event that kicks the player
end
--No hack tools ex: f3x or tp tool
backpack.ChildAdded:Connect(function(Obj)
if Obj.Name == "F3X" and Obj:IsA("Tool") then return KickPlayer() end
if Obj.Name == "Building Tools" and Obj:IsA("Tool") then return KickPlayer() end
if Obj.Name == "Teleport Tool" and Obj:IsA("Tool") then return KickPlayer() end
if Obj:IsA("HopperBin") then return KickPlayer() end
end)
--normal fly (not cfly aka cframe fly)
humanoidRootPart.ChildAdded:Connect(function(Obj)
if Obj:IsA("BodyGyro") or Obj:IsA("BodyVelocity") or Obj:IsA("BodyPosition") then
KickPlayer()
end
end)
-- no cfly and stuff
humanoid.Changed:Connect(function()
humanoid.Name = "Humanoid"
if humanoid.PlatformStand == true then
KickPlayer()
end
if humanoid == nil then
KickPlayer()
end
if humanoid.WalkSpeed > 16 then
KickPlayer()
end
if humanoid.JumpPower > 0 then
KickPlayer()
end
if humanoid.UseJumpPower == false then
KickPlayer()
end
end)
-- no noclip
torso.Changed:Connect(function()
torso.Name = "Torso"
if torso.CanCollide == false then
KickPlayer()
end
end)
--more security
game.ChildAdded:Connect(function()
wait(1)
KickPlayer()
end)
local hasLoaded = false
player.CharacterAppearanceLoaded:Connect(function()
wait(1)
hasLoaded = true
end)
PlayerGui.ChildAdded:Connect(function()
if hasLoaded == true then
wait(1)
KickPlayer()
end
end)
humanoidRootPart.Changed:Connect(function()
humanoidRootPart.Name = "HumanoidRootPart"
end)
--Anti change workspace name
players.PlayerAdded:Connect(function()
player.CharacterAdded:Connect(function()
workspace.Changed:Connect(function()
wait(3)
KickPlayer()
end)
end)
end)
--anti change players name, the service "Players"
players.PlayerAdded:Connect(function()
player.CharacterAdded:Connect(function()
players.Changed:Connect(function()
wait(3)
KickPlayer()
end)
end)
end)

1 comment
ok thanks ill try that