For example I want something to only take a certain amount of damage from attacks, like if something does 9000 damage i want it to only do 1 to something with the defense script I don't want it to be like armor, I just want a script that you insert into the humanoid that causes it to not take as much damage from things
Basically like a damage converter
I'm no scripting expert, and in fact i've just recently been getting into it, so a quick and easy answer would be appreciated

2 comments
the damage converts differently for each object? i mean if you get 9000 damage from turret, you get 1 damage with the defense, but what if you get 9000 damage from a gun or anything else, do you always get 1 damage no matter what?
Yes. I want it to be 1 damage no matter what damage output the attacker has