I was scripting a customization system where I want them to be able to mix and max different hairstyles. Currently, its works with only 1 hairstyle but idk how to make them blend
local hair_2 = game.ReplicatedStorage.Hair["Hair(2)"] local char = plr.Character local head = char.Head local folder = char.Head.Hair local new_hair_2 = hair_3:Clone() new_hair_2.Parent = folder new_hair_2.Position = head.Position local weld = Instance.new("Weld") weld.Parent = new_hair_2 weld.Part0,weld.Part1 = head, new_hair_2 weld.C0 = CFrame.new(0,1,0) weld.C1 = head.HairAttachment.CFrame
This is the system I'm using to equip it which works But rn I'm currently wondering if its possible to be able to have it equip 2 hairs at once
it surely is possible but you should give more context to the question, anyway, to make 2 hairstyles you :Clone twice and make one more weld:
local hair_2 = game.ReplicatedStorage.Hair["Hair(2)"] local hair_3 = game.ReplicatedStorage.Hair["Hair(3)"] local char = plr.Character local head = char.Head local folder = char.Head.Hair local new_hair_2 = hair_2:Clone() new_hair_2.Parent = folder new_hair_2.Position = head.Position local new_hair_3 = hair_3:Clone() new_hair_3.Parent = folder new_hair_3.Position = head.Position local weld_1 = Instance.new("WeldConstraint") weld_1.Parent = new_hair_2 weld_1.Part0, weld_1.Part1 = head, new_hair_2 local weld_2 = Instance.new("WeldConstraint") weld_2.Parent = new_hair_3 weld_2.Part0, weld_2.Parent1 = head, new_hair_3
instead of Weld you can use WeldConstraint which is a newer weld and when using it you don't need to change C0 and C1, it does it for you.