So i am trying to make a reload system for a gun im making, but when ever i reach 30, the mag falls out, but a new one doesn't spawn back in. Why? Here is the script.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local sound = script.Parent.Handle.shot local shooting = false local ammo = 30 local equipped = false local mouseConnection tool.Equipped:Connect(function(mouse) equipped = true mouseConnection = mouse.Button1Down:Connect(function() shooting = true while shooting and equipped do ammo = ammo - 1 print(ammo) if ammo < 1 then for i, v in pairs(script.Parent.Muzzel:GetChildren()) do v.Destroy() end tool.Muzzel:Clone() local Muzzel = tool.Muzzel:Clone() Muzzel.Parent = tool Muzzel.Name = "Muzzel" Muzzel.Position = game.Muzzel.Position end print("Mouse pressed!") sound:Play() local ray = Ray.new(tool.Muzzel.CFrame.p, (mouse.Hit.p - tool.Muzzel.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Neon orange") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Muzzel.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Muzzel.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end end mouse.Button1Up:Connect(function() shooting = false end) wait(0.1) end end) end) tool.Unequipped:Connect(function() equipped = false mouseConnection:Disconnect() end)