local divide = 1
		if hum.Health > Config.damage / divide * 2 then
					hum:TakeDamage(Config.damage / divide)
				else
					if hum.Parent:FindFirstChild("HumanoidRootPart") then 
						if not ReplicatedStorage:WaitForChild("CharStats"):FindFirstChild(hum.Parent.Name).Downed.Value then
							if Players:GetPlayerFromCharacter(hum.Parent) then
								ReplicatedStorage:WaitForChild("Events"):WaitForChild("FT"):FireClient(Players:GetPlayerFromCharacter(hit.Parent), hit, (Vector3.new(0, 2, 0) + Player.Character.HumanoidRootPart.CFrame.LookVector) * (Config.ShoveForce or 3000) / 2, 0.1, Vector3.new(5, 5, 5))
							else
								local v88 = Instance.new("BodyForce");
								v88.Force = (Vector3.new(0, 1, 0) + Player.Character.HumanoidRootPart.CFrame.LookVector) * (Config.ShoveForce or 3000) / 2;
								v88.Parent = hum.Parent.Torso;
								game.Debris:AddItem(v88, 0.1);
								hum.Parent.HumanoidRootPart.RotVelocity = Vector3.new(5, 5, 5)
							end
						end
					end

-- im really bad at scripting :p --

2 comments

0

Config.damage variable does not exist but i can't fix that, you need to find something like local Config = and work it out from there but you are "really bad at scripting" can't be helped

1

as a noob workaround between lines 1 and 2 you can type in Config.damage = 10 or any other number you need but i don't know about the consequences