local divide = 1 if hum.Health > Config.damage / divide * 2 then hum:TakeDamage(Config.damage / divide) else if hum.Parent:FindFirstChild("HumanoidRootPart") then if not ReplicatedStorage:WaitForChild("CharStats"):FindFirstChild(hum.Parent.Name).Downed.Value then if Players:GetPlayerFromCharacter(hum.Parent) then ReplicatedStorage:WaitForChild("Events"):WaitForChild("FT"):FireClient(Players:GetPlayerFromCharacter(hit.Parent), hit, (Vector3.new(0, 2, 0) + Player.Character.HumanoidRootPart.CFrame.LookVector) * (Config.ShoveForce or 3000) / 2, 0.1, Vector3.new(5, 5, 5)) else local v88 = Instance.new("BodyForce"); v88.Force = (Vector3.new(0, 1, 0) + Player.Character.HumanoidRootPart.CFrame.LookVector) * (Config.ShoveForce or 3000) / 2; v88.Parent = hum.Parent.Torso; game.Debris:AddItem(v88, 0.1); hum.Parent.HumanoidRootPart.RotVelocity = Vector3.new(5, 5, 5) end end end
-- im really bad at scripting :p --