My friends and I have been working on a Roblox Game.
This Roblox game is supposed to have lobbies in them using Guis. For those who do not know what a GUI lobby is, here is a quick example:
Basically, a Gui Lobby is when you click a "Create Lobby" button on your screen using a TextButton, which will clone a Gui that says the player's lobby title, and how many players the lobby has already.
This GUI will appear for everyone on the server, so when they click the "Open Lobbies" button, they will see that guy's lobby.
I wanted to make something similar by using RemoteEvents, a Script, and a LocalScript.
(Before you look at the Scripts below, please note that the RemoteEvent is located in the create lobby button, as well as the Script and the LocalScript).
This is my LocalScript (Inserted inside ScreenGui):
local event = script.Parent.CreateEvent
local plrName = game.Players.LocalPlayer.Name
script.Parent.MouseButton1Click:Connect(function()
event:FireServer()
end)
This is my Server Script:
local event = script.Parent.CreateEvent
local rs = game:GetService("ReplicatedStorage")
local background = rs.PlayerLobby
local mainBackground = script.Parent.Parent.Parent.PlayerLobby
event.OnServerEvent:Connect(function(player)
local guiClone = background:Clone()
guiClone.Name = player.Name
guiClone:WaitForChild("LobbyTitle").Text = player.Name .. "'s Lobby"
script.Parent.Parent.LobbiesFrame.CanvasSize += UDim2.new(0, 0, 1, 0)
guiClone.LobbySize.PlayersAmount.Value += 1
guiClone.OwnerUsername.Value = player.Name
guiClone.Parent = player.PlayerGui.LobbiesGui.Background.LobbiesFrame
guiClone.Visible = true
local inlobbyClone = mainBackground:Clone()
inlobbyClone.Name = player.Name
inlobbyClone.Parent = script.Parent.Parent.Parent
local playerOnwner = Instance.new("StringValue")
playerOnwner.Name = player.Name
playerOnwner.Parent = inlobbyClone.LobbyOwner
playerOnwner.Value = player.Name
local newplayerToQue = Instance.new("StringValue")
newplayerToQue.Name = player.Name
newplayerToQue.Parent = inlobbyClone.QuePlayersNames
newplayerToQue.Value = player.Name
end)
When I test the game, the lobby pops up for only me, but no one else in the server.
If anyone has an answer to this or anything, please let me know!

1 comment
sadly, this dosn't work. I just tried this. (Sorry for the late response.)