Hi :), I have crawl script that work by pressing on "C" but when im in chat it works too and is kinda annoying. Can someone help update my script to desable the inputs?
local uis = game:GetService("UserInputService") local crawlAnimation = script:WaitForChild("Crawl") local crawlIdle = script:WaitForChild("CrawlIdle") local isCrawling = false local humanoid = script.Parent:WaitForChild("Humanoid") local sprintscript = humanoid.Parent.SprintScript local StarterGui = game:GetService('StarterGui') local loadedIdleAnim = humanoid:LoadAnimation(script:WaitForChild("CrawlIdle")) local loadedCrawlAnim = humanoid:LoadAnimation(script:WaitForChild("Crawl")) local player = game.Players.LocalPlayer local mouse = player:GetMouse() uis.InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.C then if isCrawling then isCrawling = false if loadedCrawlAnim then loadedCrawlAnim:Stop() end loadedIdleAnim:Stop() game.ReplicatedStorage.OnCrouchBegun:FireServer(humanoid, 16, 50) sprintscript.Disabled = false humanoid.HipHeight = 0 humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) elseif not isCrawling then isCrawling = true loadedIdleAnim = humanoid:LoadAnimation(crawlIdle) loadedIdleAnim:Play() game.ReplicatedStorage.OnCrouchBegun:FireServer(humanoid, 4, 0) sprintscript.Disabled = true humanoid.HipHeight = -2 humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) end end end) game:GetService("RunService").RenderStepped:Connect(function() if not isCrawling then return end if humanoid.MoveDirection.Magnitude > 0 then if not loadedCrawlAnim then loadedCrawlAnim = humanoid:LoadAnimation(crawlAnimation) end if loadedCrawlAnim.IsPlaying == false then loadedCrawlAnim:Play() end else loadedCrawlAnim:Stop() loadedIdleAnim:Play() end end)
uis.InputBegan:Connect(function(key, isFocused) if isFocused then return end
this is all that's required, isFocused is going to be true if user is chatting or if his input is focused on a TextBox for example.