I know for a fact that there is a way to prevent jumping, but I can't figure it out. I have tried BodyObjects, Changed events, and other methods, but I'm stumped. All help is appreciated!
✓ ANSWER ACCEPTED
How do you prevent jumping?
1 answer
✓ Accepted answer
How I usually do it is by the Changed event and it worked for me.
Humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
Humanoid.Changed:connect(function ()
Humanoid.Jump = false
end
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
I have tried this before, but it only works on Play Solo. I need something that works on a server.
you might want to add a line or 2 that waits for the character
This was just an example code, so I will only code what's given from the question. Yes, you might want to consider to have the script to pause its thread until the character is fully rendered.
Such as 'repeat wait() until game.Players.LocalPlayer' or some other such variations.