Idk how but my frame is strecing every time the roblox resolution changes
Here Is A Video:
https://vimeo.com/743793505
Idk how but my frame is strecing every time the roblox resolution changes
Here Is A Video:
https://vimeo.com/743793505
another solution is to stretch the frame's Y axis and vice versa when the resolution changes
It's the guis changing size in order to compensate for the resolution of the window
You need to put these sizes on the frame settings to avoid that [0.1, 0] [0.1, 0] after if you stretch it,it will have 0 offset (Hope that help)
Use offset instead of scale.
Honestly, if it were up to me, I probably would keep this feature, as it allows for compatibility between devices.
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2 comments
I don't see how this is an issue, 99% of people want this feature because players will have different screen sizes - if you want to remove it though use the offset features of UDim2 instead of the scale features: UDim2.new(scale, offset, scale, offset)
maybe you need UIAspectRatioConstraint, put one into your frame and change the AspectRatio property as you like