So I want to make it so that every time a player gets added a new part gets added as well, but I just can't get it to work (only adds a new part once), here's my script (server script)
local part = game.Workspace.Part
local partClone = part:Clone()
local ps = game:GetService("Players")
ps.PlayerAdded:Connect(function()
partClone.Parent = game.Workspace
partClone.Anchored = false
partClone.Position = Vector3.new(0, part.Position.Y + 1.3, 0)
end)
