I'm trying to set up a system to check to see if the user is an admin and if they are they are given the admin panel that I have made.
Here's the code Ps its in the ServerScriptService if that matters at all
-- Give Admin Panel function local Admins = {"Bosskiller177", "Test 2"} local function checkPlayerForAdmin(plr) local adminPanel = game:GetService("StarterGui")["Admin Panel"] -- Gets the Admin Panel for index = 1, #Admins do if Admins[index] == plr then print("Admin") adminPanel.Enabled = true break else print("Not Admin") adminPanel.Enabled = false end end end game.Players.PlayerAdded:Connect(function(plr) checkPlayerForAdmin(plr) end)
I've looked all over but the results are either to complex for me or just doesn't work Why is lua being like this, any other language ive learnt makes this process so easy, but not with lua
The problem with this code is that you're trying to compare a Player object with a string.
if Admins[index] == plr then
plr isn't a string or the name of the player that joined, but rather the Player object itself. To fix this problem, you can compare the string with the Name property of the player, aka. the username.
if Admins[index] == plr.Name then