Hello!
So, I made a custom rig with only "three" bodyparts (Besides the HumanoidRootPart).
Head, Torso, And a katana, the katana Is a model, and Inside of the model Is parts of the katana
I animated the custom rig, the animation Is just the custom rig slashing Its katana
I added a script Inside of a tool (The tool Is Inside of the custom rig btw):
local Tool = script.Parent local CanDamage = false local Debounce = false local Troll = Tool.Parent Tool.Activated:Connect(function() if not Debounce then Debounce = true CanDamage = true Troll.Humanoid.Jump = true wait(0.1) local Anim = Tool.Parent.Humanoid:FindFirstChild("WheelChairAnimator"):LoadAnimation(Tool.Parent.Animation) Anim:Play() local DashAttack = Instance.new("VectorForce",Troll.Torso) local Attachment = Instance.new("Attachment",Troll.Torso) DashAttack.Attachment0 = Attachment DashAttack.ApplyAtCenterOfMass = true DashAttack.Force = Vector3.new(0,300,6000) game:GetService("Debris"):AddItem(DashAttack,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) wait(1) Debounce = false CanDamage = false end end) Troll["Wheelchair katana"].Blade.Touched:Connect(function(hit) local Humanoid = hit.Parent:WaitForChild("Humanoid") if Humanoid and CanDamage == true and Humanoid.Parent.IsMetal.Value == false then Humanoid:TakeDamage(40) CanDamage = false elseif Humanoid and CanDamage == true and Humanoid.Parent.IsMetal.Value == true then Humanoid:TakeDamage(math.random(2,3)) CanDamage = false end end)
The problem Is that It literally does nothing