So I have a number of objects, they're moved around using Gyros and AlignPosition. None of the parts are anchored.

Recently I tried attaching 2 parts using Motor6d/WeldConstraint, but the part doesn't register any of the .Touched/.TouchEnded events.

If every render I set the position of the part to the object, the part updates the Touched events, but it gets laggy.

Is there any way to use .Touched with welded parts?

3 comments

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I'm using Touched events on two welded parts and they seem to be working fine, does it perhaps have to do with the script?

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Are your welded parts touching each other after moving with Movers or cframing the object they're welded to? And they're touching each other right? Not other parts?

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I can see the parts in the studio explorer - they have the right properties, collisiongroup, and weld as far as I'm aware.