So I have a number of objects, they're moved around using Gyros and AlignPosition. None of the parts are anchored.
Recently I tried attaching 2 parts using Motor6d/WeldConstraint, but the part doesn't register any of the .Touched/.TouchEnded events.
If every render I set the position of the part to the object, the part updates the Touched events, but it gets laggy.
Is there any way to use .Touched with welded parts?

3 comments
I'm using Touched events on two welded parts and they seem to be working fine, does it perhaps have to do with the script?
Are your welded parts touching each other after moving with Movers or cframing the object they're welded to? And they're touching each other right? Not other parts?
I can see the parts in the studio explorer - they have the right properties, collisiongroup, and weld as far as I'm aware.