So I have a number of objects, they're moved around using Gyros and AlignPosition. None of the parts are anchored.
Recently I tried attaching 2 parts using Motor6d/WeldConstraint, but the part doesn't register any of the .Touched/.TouchEnded events.
If every render I set the position of the part to the object, the part updates the Touched events, but it gets laggy.
Is there any way to use .Touched with welded parts?