Is it possible to calculate or get UnitRay without using Mouse.UnitRay? Maybe same with getting UnitRay.Origin.
COMMUNITY QUESTION
Is it possible to get UnitRay without using Mouse.UnitRay?
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Are you talking about calculating what would be "Mouse.UnitRay" without explicitly using "Mouse.UnitRay" in the code? If so, why would you need to do that?
Yes, that is what I'm talking about, and theres really no reason for it, I was just wondering if it was possible and how would I do it. It makes the most sense just to use Mouse.UnitRay.