Is it possible to calculate or get UnitRay without using Mouse.UnitRay? Maybe same with getting UnitRay.Origin.

2 comments

1

Are you talking about calculating what would be "Mouse.UnitRay" without explicitly using "Mouse.UnitRay" in the code? If so, why would you need to do that?

0

Yes, that is what I'm talking about, and theres really no reason for it, I was just wondering if it was possible and how would I do it. It makes the most sense just to use Mouse.UnitRay.