game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local player = script.Parent local Char = player.EquippedCharacter.Value local Tool = script.Blaster if Char == "Lucas" then local ToolClone = Tool:Clone() ToolClone.Parent = Player.Backpack end end) end)
There is a value stored under the player called EquippedCharacter than it changed based on what character is selected in the shop, in this case Lucas. It is similar to how a leadstat is stored I guess. I want this script to give you tools if you have Lucas selected but it wont work? Could I get some help?
I don't know why but this normally works for me, get rid of the .Value in the local Char and make it so that instead of
if Char == "Lucas then
its
if Char.Value == "Lucas then