game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local player = script.Parent
local Char = player.EquippedCharacter.Value
local Tool = script.Blaster
if Char == "Lucas" then
local ToolClone = Tool:Clone()
ToolClone.Parent = Player.Backpack
end
end)
end)
--Needs to constantly check if I changed my character which is stored as a value in the player named EquippedCharacter and want it to duplicate tools into backpack if that character is selected
