When trying to access playerWhoActivated.Playerscripts, it returns the error PlayerScripts is not a valid member of Player "Players.brandons2005"
I included my whole script, but the important lines are 10, which correctly prints my player directory as "brandons2005" every time, and line 11, which always fails to find PlayerScripts from brandons2005
Everything else in this script works, and it only broke after I tried to implement a Debounce located as a bool value in Playerscripts.
I don't believe it's a loading error, since I've waited 10 seconds before pressing the proximity prompt and it still returns the same error
local ReplicatedFirst = game.ReplicatedFirst
local globalVariables = require(game.ReplicatedFirst.GlobalVariables)
local inventorySort = require(game.ReplicatedStorage.InventorySort)
local ReplicatedStorage = game.ReplicatedStorage
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local suppliesContainer = script.Parent
local function startSuppliesTimer(timeLeft, PlayerTorso, PlayerGui, supplies, playerWhoActivated)
print(playerWhoActivated)
local debounce = playerWhoActivated.PlayerScripts.Debounce
if debounce.Value ~= true then
local label = playerWhoActivated.PlayerGui.SuppliesGainGUI.SuppliesGainLabel
local delayEvent = Instance.new("BindableEvent")
debounce.Value = true
local connection
connection = RunService.Heartbeat:Connect(function(step)
print(connection)
print(timeLeft)
timeLeft -= step
local seconds = math.floor(timeLeft % 60)
label.Text = string.format("i", seconds)
print(label.Text)
local distance = (suppliesContainer.Position - PlayerTorso.Position).Magnitude
print(distance)
if distance > 15 then
delayEvent:Fire()
connection:disconnect()
PlayerGui.SuppliesGainGUI.Enabled = false
debounce.Value = false
end
if timeLeft <= 0 then
delayEvent:Fire()
connection:disconnect()
while globalVariables.squareProgress ~= 0 do
globalVariables.squareProgress = 0
end
label.Text = "Supplies Gathered!"
local sound = Instance.new("Sound", game.Workspace)
sound.SoundId = "rbxassetid://9120129807"
sound.PlayOnRemove=true
sound.Volume = 3
sound:Play()
if supplies then
supplies.Value = supplies.Value + 1
inventorySort.SortInventory(playerWhoActivated)
debounce.Value = false
end
wait(1)
PlayerGui.SuppliesGainGUI.Enabled = false
end
delayEvent.Event:Wait()
end)
end
end
workspace.SuppliesContainer.ProximityPrompt.Triggered:Connect(function(playerWhoActivated)
local humanoid = playerWhoActivated.Character:FindFirstChildWhichIsA("Humanoid")
print(humanoid)
if humanoid then
local PlayerGui = playerWhoActivated.PlayerGui
-- Update the player's leaderboard stat
local leaderstats = playerWhoActivated.leaderstats
local supplies = leaderstats and leaderstats:FindFirstChild("Supplies")
local PlayerTorso = playerWhoActivated.Character.UpperTorso
print("should start")
PlayerGui.SuppliesGainGUI.Enabled = true
startSuppliesTimer(3, PlayerTorso, PlayerGui, supplies, playerWhoActivated)
end
end)
