So, I have tried something that i thought could work, turns out it really doens't
Basically i have 3 parts in the workspace and i put them all inside a folder named "Parts"
After that I create a table named parts which has all of the Folder's parts in it (hence why i used game.Workspace.Parts:GetChildren())
Then i ran a for loop so when a player (well, right now when anything) touches any of the parts, a print function runs
I thought this would work, but it really doesn't, can anyone help? I'd appreciate it
local parts = {game.Workspace.Parts:GetChildren()}
for i, v in pairs(parts) do
v.Touched:Connect(function()
print("one of the parts has been touched")
end)
end

1 comment
thank you very much, i appreciate the help