So, I have tried something that i thought could work, turns out it really doens't

Basically i have 3 parts in the workspace and i put them all inside a folder named "Parts"

After that I create a table named parts which has all of the Folder's parts in it (hence why i used game.Workspace.Parts:GetChildren())

Then i ran a for loop so when a player (well, right now when anything) touches the part, a print function runs

I thought this would work, but it really doesn't, can anyone help? I'd appreciate it

local parts = {game.Workspace.Parts:GetChildren()}

for i, v in pairs(parts) do
	v.Touched:Connect(function()
		print("one of the parts has been touched")
	end)
end

1 comment

0

I will lock this old version because you reposted the same question twice, don't do that again