I made a custom character that Is a furnace, and one of Its attacks Is to grab on Into a victim and burn them, dealing 750 damage, the problem Is that It dies from Its own attack which Is pretty annoying and weird
Script:
local Troll = script.Parent
local Grab = Troll.GrabAnim
local PutIn = Troll.PutInside
local CanDamage = false
Troll.GrabEvent.OnServerEvent:Connect(function()
CanDamage = true
Troll.Woosh:Play()
local AnimationTrack = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(Grab)
AnimationTrack:Play()
wait(0.40)
CanDamage = false
end)
Troll.Glove1.Touched:Connect(function(hit)
local Humanoid = hit.Parent:WaitForChild("Humanoid")
if Humanoid and CanDamage == true and Humanoid ~= Troll.Humanoid then
local ForceField = Instance.new("ForceField",Troll)
ForceField.Visible = false
Troll["Grab lol"]:Play()
Humanoid.WalkSpeed = 0
Troll.HumanoidRootPart.Anchored = true
local Weld = Instance.new("Weld",Troll.Glove1)
Weld.Part0 = Troll.Glove1
Weld.Part1 = Humanoid.Parent.Head
local AnimationTrack = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(PutIn)
AnimationTrack:Play()
wait(0.60)
Humanoid:TakeDamage(750)
hit.BrickColor = BrickColor.new("Burnt Sienna")
Humanoid.WalkSpeed = 16
Troll.HumanoidRootPart.Anchored = false
game:GetService("Debris"):AddItem(Weld,0)
game:GetService("Debris"):AddItem(ForceField,2)
end
end)

1 comment
It looks like you've covered most bases for the :TakeDamage part, the only thing I can think of is if it is breaking joints - what happens if you comment out the weld? Try commenting out the Anchored to