I'm trying to make a gui I made display the player's rank and i'm having trouble finding out how to do that, I already made the "Rank" stat on the leaderboard.(i'm using the default linkedleaderboard and I have a gui named "YourRank" with a Frame named "Frame" and a Text Label named "Rankz")
stands = {}
CTF_mode = false
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
local Rank = stats:findFirstChild("Rank")
if killer ~= player then
kills.Value = kills.Value + 1
if kills.Value == 2 then
Rank.Value = 2
elseif kills.Value == 5 then
Rank.Value = 3
elseif kills.Value == 9 then
Rank.Value = 4
elseif kills.Value == 14 then
Rank.Value = 5
elseif kills.Value == 20 then
Rank.Value = 6
elseif kills.Value == 27 then
Rank.Value = 7
elseif kills.Value == 35 then
Rank.Value = 8
elseif kills.Value == 44 then
Rank.Value = 9
elseif kills.Value == 54 then
Rank.Value = 10
elseif kills.Value == 65 then
Rank.Value = 11
elseif kills.Value == 77 then
Rank.Value = 12
elseif kills.Value == 90 then
Rank.Value = 13
elseif kills.Value == 104 then
Rank.Value = 14
elseif kills.Value == 118 then
Rank.Value = 15
elseif kills.Value == 133 then
Rank.Value = 16
elseif kills.Value == 149 then
Rank.Value = 17
elseif kills.Value == 166 then
Rank.Value = 18
elseif kills.Value == 184 then
Rank.Value = 19
elseif kills.Value == 203 then
Rank.Value = 20
elseif kills.Value == 223 then
Rank.Value = 21
end
else
kills.Value = kills.Value - 1
end
end
end
end
-----------------------------------------------
function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end
function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0
captures.Parent = stats
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local Rank = Instance.new("IntValue")
Rank.Name = "Rank"
Rank.Value = 1
local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
Rank.Parent = stats
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)

1 comment
The gui's name is "YourRank" it has a Frame named "Frame" and a TextLabel named "Rankz"