Hello!
I made a tool Inside of a NPC, what the tool does Is that when activated summons a door, and what the door does Is that when a victim decides to touch that said door will get teleported to the user, which Is very good to get kills, but the problem Is that even when the victim touches the door, they won't be teleported to the user
Script:
local Tool = script.Parent
local Troll = Tool.Parent
local Debounce = false
Tool.Activated:Connect(function()
if not Debounce then
Debounce = true
local Door = game:GetService("ReplicatedStorage").Stuff.Door:Clone()
Door.Parent = game.Workspace
Door.Position = Tool.Parent.Torso.Position
Door.Orientation = Tool.Parent.Torso.Orientation
Door.CFrame = Door.CFrame + (Door.CFrame.LookVector*5)
Door.CanCollide = false
Door.Anchored = true
wait(3)
game:GetService("Debris"):AddItem(Door,12)
Door.Transparency = 1
Door.Touched:Connect(function(hit)
local Humanoid = hit.Parent:WaitForChild("Humanoid")
if Humanoid ~= Troll then
hit.CFrame = Tool.Parent.Torso.CFrame
game:GetService("Debris"):AddItem(Door,0)
end
end)
wait(3)
Debounce = false
end
end)
