game.ReplicatedStorage.Kame.RemoteEvent.OnServerEvent:Connect(function(plr) local Folder = game.ReplicatedStorage.Kame local core = Folder.Core:Clone() local core2 = Folder.Core2:Clone() local core3 = Folder.Core3:Clone()
-- Appear
core.Parent = plr.Character
core.CFrame = plr.Character:FindFirstChild("HumanoidRootPart").CFrame *
CFrame.new(0, 0, -7)
core.Rotation = Vector3.new(0, 100, 0)
end)
core.Rotation = Vector3.new(0, 100, 0) .. This is the rotation that it faces when im using it while my character is facing front or back however when i face left or right it uses the same code so the part faces front.

1 comment
if its solved put a [SOLVED] tag in your title