(Please respond)
Hello developers!
I made a tool Inside of a NPC that summons a hand that currently only moves, the problem Is that I am trying to get the hand to move where the player Is facing, just Its moving In the same direction, also, the reason why I rotated the part Is because If I didn't add Hand.Rotation = Vector3.new(0,0,-180) code It would cause the hand to go upside down which I don't need
Script:
local Tool = script.Parent
local Troll = Tool.Parent
local SANS = Troll.SANS
local Debounce = false
Tool.Activated:Connect(function(player,mousePos)
if not Debounce then
Debounce = true
Troll.HumanoidRootPart.Anchored = true
local SANSAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(SANS)
SANSAnimation:Play()
wait(0.30)
local Hand = Instance.new("Part",game.Workspace)
local Mesh = Instance.new("SpecialMesh",Hand)
Hand.Position = Troll.Torso.Position
Hand.Orientation = Troll.Torso.Orientation
Hand.Size = Vector3.new(4, 4, 2)
Hand.Anchored = true
Hand.CanCollide = false
Hand.CastShadow = false
Mesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
for i=0, 20 do
Hand.Rotation = Vector3.new(0,0,-180)
Hand.CFrame = Hand.CFrame + (Hand.CFrame.LookVector*1)
wait()
end
game:GetService("Debris"):AddItem(Hand,0)
wait(2)
Troll.HumanoidRootPart.Anchored = false
Debounce = false
end
end)

1 comment
Try multiplying your CFrame using CFrame.Angles instead of rotation.