(Please respond)

Hello developers!

I made a tool Inside of a NPC that summons a hand that currently only moves, the problem Is that I am trying to get the hand to move where the player Is facing, just Its moving In the same direction, also, the reason why I rotated the part Is because If I didn't add Hand.Rotation = Vector3.new(0,0,-180) code It would cause the hand to go upside down which I don't need

Script:

local Tool = script.Parent
local Troll = Tool.Parent
local SANS = Troll.SANS
local Debounce = false

Tool.Activated:Connect(function(player,mousePos)
	if not Debounce then
		Debounce = true
		Troll.HumanoidRootPart.Anchored = true
		local SANSAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(SANS)
		SANSAnimation:Play()
		wait(0.30)
		local Hand = Instance.new("Part",game.Workspace)
		local Mesh = Instance.new("SpecialMesh",Hand)
		Hand.Position = Troll.Torso.Position
		Hand.Orientation = Troll.Torso.Orientation
		Hand.Size = Vector3.new(4, 4, 2)
		Hand.Anchored = true
		Hand.CanCollide = false
		Hand.CastShadow = false
		Mesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
		for i=0, 20 do
			Hand.Rotation = Vector3.new(0,0,-180)
			Hand.CFrame = Hand.CFrame + (Hand.CFrame.LookVector*1)
			wait()
		end
		game:GetService("Debris"):AddItem(Hand,0)
		wait(2)
		Troll.HumanoidRootPart.Anchored = false
		Debounce = false
	end
end)

1 comment

0

Try multiplying your CFrame using CFrame.Angles instead of rotation.