Hello!
I am trying to make a script Inside a NPC that plays a audio of the TF2 nope sound, as well of a dodge animation, the problem Is that when being damaged, It spams the Audio, and also wasting the times you need to hit It before being damaged
Script:
local Troll = script.Parent
local Dodge1 = Troll.Dodge1
local Dodge2 = Troll.Dodge2
local DodgeAbility = 100
while wait() do
if Troll.Humanoid.Health < Troll.Humanoid.MaxHealth then
DodgeAbility = DodgeAbility - 1
if DodgeAbility < 2 then
print("Angry")
wait(10)
DodgeAbility = 100
else
Troll.Nope:Play()
local DodgeAnimationType = math.random(1,2)
if DodgeAnimationType == 1 then
local DodgeAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(Dodge1)
DodgeAnimation:Play()
end
if DodgeAnimationType == 2 then
local DodgeAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(Dodge2)
DodgeAnimation:Play()
end
end
end
end
