Hello Developers!
I made a tool Inside of an NPC (Or Morph) that when activated summons a hand that currently does nothing besides moving but soon will grab on a victim they touched and smash them Into the ground, Currently, I rotated the hand so that way the hand Is not upside down, however It will move In the same direction and not where the player Is facing
Script:
local Tool = script.Parent
local Troll = Tool.Parent
local SANS = Troll.SANS
local Debounce = false
Tool.Activated:Connect(function(player,mousePos)
if not Debounce then
Debounce = true
Troll.HumanoidRootPart.Anchored = true
local SANSAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(SANS)
SANSAnimation:Play()
wait(0.30)
local Hand = Instance.new("Part",game.Workspace)
local Mesh = Instance.new("SpecialMesh",Hand)
Hand.Position = Troll.Torso.Position
Hand.Orientation = Troll.Torso.Orientation
Hand.Size = Vector3.new(4, 4, 2)
Hand.Anchored = true
Hand.CanCollide = false
Hand.CastShadow = false
Hand.Rotation = Vector3.new(0,0,-180)
Mesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
for i=0, 20 do
Hand.CFrame = Hand.CFrame * (Hand.CFrame.LookVector*1)
wait()
end
game:GetService("Debris"):AddItem(Hand,0)
wait(2)
Troll.HumanoidRootPart.Anchored = false
Debounce = false
end
end)
