I'm currently trying to make a spell do damage to an enemy in my game.
Here is my code:
local DmgAmnt = 15
Rock.Touched:Connect(function(Hit)
local Debounce = false
if Hit.Parent:FindFirstChild("Humanoid") then
if Hit.Parent:FindFirstChild("Enemy") then -- this is a Boolean Val inside the entity
if Debounce == false then
Debounce = true
print(Hit.Parent)
Hit.Parent.Humanoid:TakeDamage(DmgAmnt)
wait(1)
Debounce = false
end
end
end
end)
