I'm currently trying to make a spell do damage to an enemy in my game.

Here is my code:

local DmgAmnt = 15

Rock.Touched:Connect(function(Hit)
	local Debounce = false
		if Hit.Parent:FindFirstChild("Humanoid") then
			if Hit.Parent:FindFirstChild("Enemy") then -- this is a Boolean Val inside the entity
				if Debounce == false then
					Debounce = true
						print(Hit.Parent)
						Hit.Parent.Humanoid:TakeDamage(DmgAmnt)	
						wait(1)
						Debounce = false
						end
					end
				end
			end)