So I'm making a train and I want the doors to open but it opens the left door first then the for loop waits for that to open and close then open the right door after and I want both of them to open both at once :/
Main Script to activate Event
while true do
Event:Fire() -- Fires It
wait(5)
toGate:Play()
toGate.Completed:Wait()
Event:Fire()
wait(5)
toMall:Play()
toMall.Completed:Wait()
end
Doors Opening Script
local this = script.Parent
local TweenService = game:GetService("TweenService")
local TrainDoor = this.Carriage.TrainDoor
local Event = this.OpenDoors
local doortweenInfo = TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut, 0, false, 0)
function Doors(v)
if v.Name == "DoorL" then
print("DoorL")
TweenService:Create(v, doortweenInfo, {CFrame = v.PosOpen.CFrame}):Play()
print("Opened")
wait(5)
TweenService:Create(v, doortweenInfo, {CFrame = v.PosClosed.CFrame}):Play()
print("Closed")
end
if v.Name == "DoorR" then
print("DoorR")
TweenService:Create(v, doortweenInfo, {CFrame = v.PosOpen.CFrame}):Play()
print("Opened")
wait(5)
TweenService:Create(v, doortweenInfo, {CFrame = v.PosClosed.CFrame}):Play()
print("Closed")
end
end
Event.Event:Connect(function()
for i,v in pairs(TrainDoor:GetChildren()) do
print("Activated!!")
Doors(v)
end
end)
Please help :(

1 comment
Thanks