--Variables
local player = game.Players.LocalPlayer
local char = player.Character
local RunService = game:GetService("RunService")
--MainScript
char.Humanoid.CameraOffset = Vector3.new(0, 0, -1)
for i,v in pairs(char:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "Head" then
v.LocalTransparencyModifier = v.Transparency
v:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
v.LocalTransparencyModifier = v.Transparency
end)
end
end
RunService.RenderStepped:Connect(function(step)
local ray = Ray.new(char.Head.Position, ((char.Head.CFrame + char.Head.CFrame.LookVector * 2) - char.Head.Position).Position.Unit)
local IgnoreList = char:GetChildren()
local hit, pos = game:FindPartOnRayWithIgnoreList(ray, IgnoreList)
if hit then
char.Humanod.CameraOffset = Vector3.new(0,0, -(char.Head.Position - pos).magnitude)
else
char.Humanoid.CameraOffset = Vector3.new(0,0,-1)
end
end)
COMMUNITY QUESTION
"FindPartOnRayWithIgnoreList is not a valid member of DataModel 'Baseplate'" How do I fix this?
1 answer
FindPartOnRayWithIgnoreList is a function of WorldRoot, not DataModels.
Change it to this:
local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, IgnoreList)
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